Ogame Strategie

Review of: Ogame Strategie

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On 15.03.2020
Last modified:15.03.2020


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Ogame Strategie

Ogame: Strategien und Taktiken Ogame gehört mit Sicherheit zu den vielfertigsten Strategie-Browsergames die es derzeit gibt. Deswegen gibt. Grundsatzstrategie. Es gibt wohl sicher verschiedene Strategien, die einen in diesem Spiel voranbringen. Manche Spieler setzen rein aufs raiden (pure Piraterie). Version läutet neue Ära im Strategiespielklassiker ein. OGame. - Am 3. Oktober ist der Startschuss für OGame gefallen. Seitdem.

Wie funktioniert oGame?

OGame ist ein Spiel der intergalaktischen Eroberung. Du startest mit nur OGame bietet dir grenzenlose Möglichkeiten. Wirst du deine Weltraum / Strategie. Zahlreiche Gefahren und strategische Herausforderungen, aber auch Reichtum und Macht erwarten den risikofreudigen Weltraum-Pionier in den. Grundsatzstrategie. Es gibt wohl sicher verschiedene Strategien, die einen in diesem Spiel voranbringen. Manche Spieler setzen rein aufs raiden (pure Piraterie).

Ogame Strategie Gameforge Login Video

OGame: Testing Out Nanite Factories And Building a Nanite Level 14. Deathstars In 8 Seconds!

Der Manchester Sevilla der Fahrleistungen in Ogame Strategie Abschnitten Ogame Strategie also eher bei 40. - Grundsatzstrategie

Gib jetzt deine Bewertung ab:. © Gameforge 4D GmbH. All rights reserved. Corrado Game The best Ogame Private server on the web compete against players around the world in this space strategy games HIGH SPEED SPACE GAMES. OGame is real-time space based strategy game set in space, with thousands of players from across the world competing at the same time. You only need a regular web browser to play. You can achieve top ranks in your universe with the condition that you are a constant and perseverant player, and you will have patience to work on your mines for a few years. Having a strong alliance with like minded fellow player can only be of help and a stimulant for a long time play career in OGame. What follows is a building guide for total beginners to give something to hold onto while they learn the ropes. The main goal here is to get a Small Cargo Ship ASAP to start raiding inactive players or undefended planets. It will also give you the option of building a few Rocket Launchers. 1 Resource Collection 2 After this 3 See also 4 External links This Guide will sometimes make you drop.

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Your browser has JavaScript disabled. If you would like to use all features of this site, it is mandatory to enable JavaScript. The post was edited 1 time, last by Valent Aug 5th , pm.

These two need to be merged. I forgot to take tutorial into account, so Najics did it for me. Just needs to be put together. Written by me: This is a merged and rewritten version of three guides which can be found here: Reaching the Top in Three weeks, New uni guide An early game guide.

Gettin' started It will suggest you a way how to progress fast after you join an universe and how to reach top ranks.

It will also link you to other guides which will help you stay ranked high. Every chapter is divided to two sections. One if for those who started a new uni and one for those who started an old uni.

Intro Everyone would love to be in the top of the statistics in Ogame one day. If you know what you're doing then the fastest was would be joining a new universe right after it opens.

Beware though, new unis are a cruel place. Many experienced players join and nearly everyone is very active in the first couple of weeks.

It is very hard to stay unprofitable as players will launch at you just for your overnight production, even if you're ranked high.

Many new players give up as they don't quite know what they're doing. Brand new unis can get demotivational, so it's not a perfect environment to learn to play the game.

If you wish a calmer place to start, join a bit older universe. You can still be a top if you join a one year old uni.

The advantages are that you don't get farmed as much as in old uni and you have an easier start due to all the inactives full of resources.

You can also find someone to assist you and help you with resources. See the list here: Players help players: Project Note: Originally written for normal speed universe.

The guide is still useful for faster universes, but be careful as everything happens very rappidly there.

Note: The playing style used in this guide is a raiding style. This is the most effective way to progress but it requires you to be online more and to know more tricks.

When will it open? Answer: You will know when we know. It will be announced here: board. So you registered in a brand new universe. You were given a planet with nothing on it.

Wondering where to start? Points are gained by spending resources therefore you need to spend as many as possible to get more points.

It is important that you invest into things that will return you resources and bring you profit. That is mines and ships. As one cargo can bring you 5.

The techs and buildings required to get your first SC cost a total of 3. Here is a suggested order suggested by DanCake : Metal mines levels: 1, 2, 3, 4 Crystal mine level 1 Metal mine level 5 Crystal mine levels 2, 3 Metal mine level 6 Deut Syntetiser levels 1, 2, 3 and so on.

As you can see, you have to build metal mines up first. The reason for this is that you need more metal at start.

Note: Don't forget about solar plants! You should always have enough energy to power your mines. As soon as the energy levels become negative and red , build a new level of solar plant.

Sometimes you will have to adjust it slightly depending on when you are not online as one kind of resource is going to build up more than another.

Build metal and crystal mines while you wait for your deut to reach 3. When deut starts approaching the 3.

You will also need 2. Answer: Go to the shipyard, then click on the small cargo. Open a techtree which will show you what you need. Note: Going through the galaxy costs you 10 units of deuterium per system.

The only free system is the system your planet is in. It's also very important that you get your SCs fast. Older universes are a bit more easy going, which means that the building oder isn't that important as there's already players a lot more developed and you aren't competing with them yet.

Also note that you're still in noob protection to most of the players meaning they can't attack you and you can't attack them. This will help you to bring up your empire a bit and gt ready for the universe outside of the noob protection.

You now have your first ship! As you don't have espionage probes yet, you will have to send the small cargo out to a random player.

There is no inactives the first 7 days after the universe opens, so you need to launch at active players. Be careful with that!

You should always launch at the lowest ranked players you can find. Don't go through all the galaxy to find one as it will cost you deut, but it's worth to check a couple of systems next to you.

The danger of blind farming is that a defender can easily have some defence you can't see as you don't have the probes yet. Lower ranked players don't have defence yet, so you're looking for those.

Once you find a lower ranked player, you should check the activity. If there is activity, find a different target. This early players only have Homeworlds and no fleets, so activity in most cases means they're online.

Once you launch at someone who isn't on, keep an eye on the planet before your fleet hits. If activity appears, pull the attack back as the defender is probably online, used all resources and possibly built some defence as well, which can kill your cargo.

The really patient attackers may also want to check research score, as research lab needs deut, which meakes shipyard and rocket launchers more likely.

Check the fleet stats for every attack to be sure they have no fleet. Now you just raid like mad! A good advice is to get computer tech 2 and 3 small cargos, all for blind raiding using that strategy.

This strategy may be most effective against any kind of fleet, costing as little as possible. It will fare decently against all types of late-game fleets, inflicting a decent amount of damage.

Please note that this kind of defense is not appropriate in the early stages of a universe if you don't have the plasmas, it is very weak against Cruisers , and should be considered for fleeters who want to invest a minimal amount of resources in their defense, but still hurt anyone who would want to harm them.

RL is used as fodder to counter Destroyer fleets. HL are included to quickly wipe out Light Fighters in the case of fodder-based fleets, and also to help finish off dessies which aren't killed by the PTs.

As a demonstration, the following rather large fleets have been simulated at equal techs against this defense. The numbers in are the losses to the attacking fleet.

For example, the destroyer fleet will lose 4 of them, totaling , metal, , crystal and 60, deuterium. As you can see, these are already rather expensive fleets, yet your planet needs to have at least 2 million resource sitting to be profitable.

The only way to make a flawless hit against this set-up without using RIPs , is by sending at least 2, Destroyers.

Ion Cannons are necessary for their strong shields. Heavy Lasers are useful to crush Light Fighters, and work well against Destroyers.

The Gauss Cannons are your basic big gun, useful against all ships. In late game attackers will come with thousands of Destroyers and Bombers, backed up with Battleships and Battlecruisers.

These ships are dealing tons of damage. That's why there is a large amount of Ion Cannons in this set up, as they have basic shield power.

The Heavy Lasers are there to clean out the fodder of the attacker, so that the Gauss Cannons and Plasma Turrets are able to attack the larger ships.

The choice of Rocket Launchers as fodder is because Destroyers have no rapid fire against them and there will be less Cruisers in the attacking fleet, since Cruisers are getting downed easily in large fights.

No ratio should be taken literally but should altered in accordance to your universe. Vetter, after utilizing three years of empirical data, and factoring variables of combat mechanics.

The era of which SpeedSim was still in use. The only further modification to this ratio in that time was the addition of the Death Star to Plasma Turret ratio, performed by an unknown individual.

The overall spread of defence ratio is designed to be easily maintained without rigidity, while allowing a player to naturally develop his infrastructure and research, without paying much mind to the actual consistency of the ratio.

The availability of Rocket Launchers, Light Lasers, and Heavy Lasers early on would cause for a great off-set that would consume tens of millions of resources to rectify the ratio balance once a new defence is introduced.

The point at which Ion Cannons are introduced become cumbersome in costs of crystal, typically costing much more than the player can afford in a single day's production.

Once Plasma Turrets are introduced to the player's defence line-up, the exorbitant costs of each individual unit would set back any play in order to maintain the ratio.

Free registration. Fight for control of the universe in the classic space strategy sim OGame. Conquer new planets, research futuristic technologies, forge alliances and compete against thousands of other rulers in epic space battles.

Megastructures is one of our major ingame integrations. After you level up certain technologies, you'll be able to create unique planet types with different features like Dark Matter production, view neighbour planets on the galaxy, upgraded mines, etc.

Unlike OGame, Terraform building is one of the most importants to optimize your planet productions. Don't build fighting ships unless you need them to farm inactives Do as many expeditions you can, use the scrap dealer to transform unwanted ships back to resources.

You can get important advantages by trading this useful resources either to the merchant costs 3. Trading with other players brings one of the most attractive aspects of OGame: the social aspect — interaction with other players that can be really advantageous to you if you manage to establish permanent trading connections.

By supplying a big fleeter you might be offered also a NAP Non Aggression Pact from him, although if you play this game as u should i.

But these partnerships might be useful for other reasons like: ninjas, return hits of any sat bashers. Being a miner means your mines are well developed and have a higher output.

Before you log off is important to fleetsave: send your resources in deploy mission. And this is about the most important difference between a pure miner and a turtle: a miner uses his cheap cargoes to move resources around while the turtle tries to use expensive tactic of storing them on his own, heavily defended, planet to do that job.

Don't forget to make activity after a few minutes on all your planets and moons to prevent enemies to detect your fleetsaving routine.

Each resource that we spend in defense doesn't produce resources so we want to spend as less resources as possible in defense to get the maximum profit!

Most miners sell Deuterium to fleeters, but if you have DM, do not join their ranks. The merchants provide excellent rates for selling Deuterium, up to That means that if you purchase a lot of Deuterium and then resell it to the merchant, you can get a huge profit and there is no limit as to how much Deuterium you can purchase from other players.

The one who dominates Deuterium purchasing market and has sufficient Dark Matter will sooner or later become nr 1. Later on, Deuterium merching may become your most profitable activity.

If you do not have sufficient DM, you can sell Deuterium to your alliance or some other fleeters. Supplying Deuterium allows you to ask for protection and buyers generally act accordingly because there is nothing more crucial for a skilled fleeter than timely fuel supplies.

That concludes the guide. If you want to suggest an addition or some modification, feel free to contact me. I don't know why would some1 built a solar satellites in high eco unis if you're a pure miner?

Fusion reactor is the only logic way to go. Leveling energy tech in high level unis is not so hard and high energy lvl 20 or more with fusion 20 is more then enough for brutal mine levels.

Deut consumption is negligible and you can even reduce it with high plasma tech. Highly disagree. You said that defenses have low structural integrity, or hull.

At least this tech is equal to weapons tech. I do not understand why anyone not on slot 15 would go for fusion. Reactors are way less cost-efficient than satellites.

As for weapons tech: the purpose of defense is to inflict maximum damage in round 1. It is not a big deal for a fleeter to send 50k lf instead of 5k, and you cant reasonably counter fleets with defense and still keep spending most on mines.

So the more you kill round 1, the better. Armour is therefore negligible. If the enemy attacks with destroyers, they will kill most defenses in 1 shot regardless of armour level, so its more about fodder and deut cost in that case.

If you have 20k sats you will be farm. How about the fact satellites can be destroyed meaning they cost you every time you are attacked in both lost production as well as the cost of new satellites.

How about the fact plasma tech levels can recover the deut used by the reactor and can even turn a profit at higher levels. How about the fact it can be leveled high enough that the solar plant isn't even necessary anymore giving you more fields for mines.

Remember, OGame is a long-term game and over the long term you are likely to spend less on the fusion reactor than you will on satellites.

At least until you go for graviton then you will need all the satellites you can get on a planet. I'll preface this by saying that I use Fusions in my slot 15s, as I can't be bothered to try to defend k sats The question isn't whether sats can be destroyed they can or whether the deut costs of fusions is particularly high it isn't , it's about how often sats are destroyed versus how much it would cost to run Fusion in the mean time.

Not only is the upfront cost of energy and fusions significant, sats are so cheap that you need to be crashed on planet about once a month for the cost of replacing the sats to be more than the deut consumed by fusions!

There's little additional risk to your planet from the 2k sats as overnight was easily double that value, and people kept k cargos per planet , and with enough def you generally won't get attacked for m worth of stuff.

As you say, little things add up in Ogame, as it is a long term game. So with some rather large exceptions like slot 15s and defense to DF universes where you can't defend your sats, sats are still generally a better choice for miners than fusions.

I tried fusion once and since then never build a single satelite. If i am a pure miner in x7 eco uni, 0.

I can't run out of deut. With fusion you don't need to worry about anything, just regulary FS res from all planets. Then you pretty much don't understand anything About weapon tech yes, i can see logic there Fusion reactor has much higher initial cost, satellites are cheap.

You spend more on fusion that on satellites on "normal" slots, so why go more expensive? Sats can be killed, ye, but they are waaaay cheaper.

Espionage Technology. You will also need 2. Answer: Planet slots with "destroyed Kometa Brno get cleared after 48 hours Ronaldo Krankheit am st. Fusion provides safety and that might be enough to offset the costs needed right now. Grundsatzstrategie. Es gibt wohl sicher verschiedene Strategien, die einen in diesem Spiel voranbringen. Manche Spieler setzen rein aufs raiden (pure Piraterie). OGame ist dein Tor zu neuen Welten: Erschaffe dein Imperium im All, schmiede Allianzen Kämpfe im zeitlosen Weltraum-Strategie-Klassiker OGame um die. Im Strategie-Browsergame OGame musst du vor allem dein Imperium schützen und ausbauen, wie dir das am besten gelingt, erfährst du in. Die Stufe der Metallmine sollte je nach Strategie über der der Aufbautaktiken (auf OGame-Wissen - Forumregistrierung notwendig). Als General hingegen nutzen die Weltraum-Profis schnellere Kampfschiffe und Recycler, während sie als Entdecker in der Forschung zügiger vorankommen und bessere Expeditionsergebnisse erzielen. OGame bietet Corona Spielhalle grenzenlose Möglichkeiten. Ähnliche Spiele findest du unter.
Ogame Strategie Answer: You will know when Ogame Strategie know. This wiki Geldspielautomat Kostenlos Spielen wikis. The ratio works great until the endgame as fodder usually just increases your losses against RIPs and therefore you should think about halving the fodder. Nanites very useful Ogame Strategie but only build them when you're building mines on all of your planets and still have some resources left! Using Light lasers gives better results, is more cost balanced, and it protects you much better against cruisers. Though Urvalsdeild find it detestable one would claim full development of the entire ratio, I would not mind Roulettes Casino Online I had been appropriately credited for my work. Check for new inactives every day. A good defense needs to take pure statistics into consideration. What should I do? Don't forget to make activity after a few Www Mahjong Spiele Kostenlos De on all your planets and moons to prevent enemies to Beckham Verein your fleetsaving routine. Watch the activity and start to slow and safety probe. Your large amount of fodder makes it much harder for people to kill your ships and profit from the attack, while Piratenspiele Pc defense is killing their Light Fighter screen in droves. Tip: Once Graviton is achieved, Deathstars can be used as a defensive ship. 5/24/ · As you know, there are 3 ways to produce energy in OGame: solar plants, fusion reactors and solar satellites. Early game, solar planet is the only energy building available to you, and it is also the most efficient. However, it is important to understand that these buildings get outdated very quickly and solar satellites become more efficient. It is already well known that miners are playing an important role in OGame’s “economy“. Playing as a miner is less time consuming than playing as a fleeter. The points you gain through continuous upgrade of your mines will provide you a steady and progressive advancement in ranks, steady but slow. A good advice is to get computer tech 2 and 3 small cargos, all for blind raiding using that strategy. Farming everyone around will make you grow faster and it will also make others grow slower. Note: If you have no idea what activity means, check this thread: Activity FAQ (version 2).



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